Thursday, December 31, 2009

The new Decade

Well, it seems that 2010 has decided to show its unpredictable face. What new trends shall begin and which ones shall end in the new decade? Remember the 1970's was the "Golden Age of the Arcade", the 1980's was the "Nintendo Empire" (Nintendo nearly monopolised the video game company until Supreme Court slapped them on the wrist for anti-trust laws), the 1990's was the "Birth of the Polygon" (Starfox on the SNES and up, and even games like A Link to the Past were seeing polygons; the N64 and PS were the starters of nothing but polygons), and the 2000's was the "Birth of HD", in which nowadays most games are in High Definition resolutions on computers and almost any game console with the exception of the Wii, DS, and PSP. Now, what is 2010 going to bring for us? At this rate, it seems as though it could be the "Reign of Motion Control" considering that the Xbox 360 and PlayStation 3 are getting interested in motion controls. However, I'm also thinking that video games are starting to be online exclusive, in which you have to download games in order to play them, which is what we can do with the Wii/DSi Shop, PlayStation Network, and Xbox Live Marketplace. However, as Internet speeds increase each decade and as we gain more space and better compression, we could see massive games like Grand Theft Auto expansions (which are over 1 GB) become full blown games that we could just pay $30-50 to download. This could be great for production since cartridges and discs wouldn't have to be produced, thus making it cheaper. Remember, the most a N64 game cost was $80 due to the cartridges (well, Nintendo of Europe was accused of price fixing), yet the PS production didn't take long thanks to the discs. So, all we can do now is simply wait until the next generation of consoles to come out. However, for some reason, it seems that Nintendo, Sony, and Microsoft are more interested in improving their current systems. The Xbox 360 has already exceeded the lifespan of the average generation, and the Wii and PS3 are getting close to their lifespan. Then again, the N64 lasted only 8 years and was able to create innovative things like the Expansion Pak and Rumble Pak. We can only wait and see.

Friday, December 18, 2009

Nintendo Needs to Man Up

Well, we've heard it from Xbox Live users about how Nintendo Wifi lacks freedom such as speech, and how you can only do a lot of things if you have friend codes. I do think it is nice, but I do think Nintendo should loosen the leash a little bit more. I'm thinking that in perhaps later installments, Nintendo Wifi could enable voice speech to people of a certain age group. For instance, if it is a game like Call of Duty where speech is necessairy, if not almost required, to make tatics and such, they should have it so that way people 13+ or 18+ can do voice chats at their own consent. There could also perhaps be a "mute mode" in which people who aren't in the age group or people who opt to not chat would not be able to listen to the chat if they were in a room that would allow for chat. Yes, Nintendo should also try to lighten up, encourage 3rd party makers to not be all whimps and produce just cheap little mini-game collections that I have been seeing released every month ever since the Wii was created. If only the third party paid attention to the first party, then the third party would have some inspiration plot-wise and graphic-wise and produce better games for the Wii. Yet strangely, the DS has better games than most of what is on the Wii...

Sunday, December 13, 2009

Portables' Versions of Console Games

Well, we've all done it before. We've all, at one point, played a portable version of a console game. If you haven't, or you think you haven't, then you may actually be surprised. There are quite a few games that are either ports or sequels onto portable consoles. Star Wars: Battlefront is an example. There were the two console versions, then they made a version for the PSP. While the PSP version was deemed bad due to the terrible controls, it did show that portable consoles could do something. Similar to the Game Boy Advance ports of SNES games, like The Legend of Zelda: A Link to the Past and Super Mario World. Another example that I know of would be the Trackmania Series. For those who don't know what it is, it is an arcade racer (Point "A" to point "B" in the shortest amount of time, but the cars can't affect others in this game's case), and its portable version was a great version, in which it had three of the seven environments and the famous level editor it is well known for. Then we have the Call of Duty franchise and its two additions onto the DS. They were quite good, in their own right, for a portable game. Now, the main question we all need to know is that if this activity should be encouraged. Well, what I specifically mean about having a Console game on a portable is that the console one came first, then they made the portable one based off of the console one, not like releasing them both at the same time (Such as movie games). Well, for starters, the visual capabilities of portable consoles are starting to increase significantly (speaking of the DS and PSP), and storage space for portable consoles are also starting to increase as well. Now, would it be fun to have the same exact same game on both console and portable? No. However, a lot of people are on the go, and don't always have time to be playing games. Perhaps that is one reason why The Legend of Zelda: Phantom Hourglass was put on the DS (or maybe the DS was long overdue for a Zelda game...or at least not have it on a console). Plus, production budgets are much cheaper having it on a portable than on a console, so that can also be considered another positive. Having sequels on the portable consoles is also a nice tactic that some companies use, but it may be a good thing or a bad thing in some occasions? So, is it really a good idea to have portable consoles like the DS and the PSP base or port games off of consoles? Well, like I said, it just depends on what it is and how it is executed (Phantom Hourglass used the touch screen controls, so that was a positive). So, there's no real base line in general, but there's a line for which games can be on a portable and go with us everywhere and which ones are not worth the AA batteries and are much better at home on your big screen TV (of which I don't own).