Saturday, November 14, 2009

The DS's Greatest Misunderstanding

The DS is perhaps one of the most unique systems ever released with its touch screen, microphone, and dual screen system. However, for some reason, it is the racing genres that make use of the dual screen design, which is actually a good thing. The typical racer has a cluttered HUD with speed, position, damage, map, weapon, etc. The dual screen is actually underrated because it clears it up. There are some games that take away the HUD for space, but you must typically stand still to see it. However, the player must constantly alternate at looking both screens, and it can do a significant number on both the graphics card and the processor, especially where polygons are present on both screens, such as boss battles in Phantom Hourglass. Still, the DS is a great console that is unappreciated by gamers and the 3rd party, just like the N64.

2 comments:

  1. I agree, the DS is certainly capable of producing very neat 3D graphics. There's only one thing that bothers me though, and that's how the textures are never filtered. The N64 has the ability to do so, so why not add it to the DS? Right now the texture look rough and pixelated, sadly.

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  2. The only two things I don't like about the DS is the filtering and the low resolution that causes blockiness, shown in Phantom Hourglass.

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